LEVEL 36, NEXUSMASTER
A-level (Abitur), advanced courses: math and art
Study: Qantm Institute – Bachelor of Arts “Interactive Animation” (Middlesex University London)
Thesis: Soft Shadow Mapping with HLSL
Software Knowledge: Unreal, Unity3D, Blender, ZBrush, Photoshop, 3ds Max, Nuke, DaVinci Resolve, and more
Coding Knowledge: C++, C#, Java, Max Script
Strengths: friendly, focused, team-minded, committed, innovative
– First coding experience with Commodore 64 (as a child)
– 1997 Created first small video game with “Klik & Play”
– Started to work on 3D & 2D Art
– Level Designer & 3D Artist für Ratbytes GbR
– 2D Designer at Tyco Electronics Raychem
– Many Game Projects at SAE/Qantm College
– Shadow & PhysX Plugins für Conitec GmbH
– Technical Artist bei Reality Twist GmbH
– FX Artist & Scripter bei Scanline VFX GmbH
– Sole proprietor / freelancer
– GPU Coder bei Infinite-Realities Ltd
– Coder bei NEXT-Munich GmbH
– Unity C# Coder + Shader Dev bei Pipedream Media GmbH
– Unity Coder bei Usaneers GmbH
– Own Unity Projects: Dynamic Global Illumination | GPU Collider System
- Taught myself C++ coding and art
- Created and sold first DLL plugins to a Game Engine Company
- Selected as Lead Artist during study
- Worked on video games for other game companies
- Worked as a VFX Artist on Hollywood movies (see IMDB)
- Worked on XR projects for big companies like BMW
- Became a successful sole proprietor